Fully Immersive
This type of VR is the most comprehensive and requires the use of a head mounted display, stereo sound and sensory glove(s).
Non-immersive
This requires a wide screen display, audio and a realistic joystick or alternate control.
Collaborative Virtual Reality
This version of VR can allow social interactions in typical environments and can help individuals to create relationships, develop friendships and enhance social skills. It can teach children and others that actions have consequences.
But there are some barriers/concerns to the adoption of VR in education. One such concern is accessibility and how an educator can accommodate learners with disabilities (academia.edu). A second concern is the cost of devices. While there are some inexpensive housings for smartphones, such as Google Cardboard, not everyone has the requisite smartphone to use them. Cybersickness (like motion sickness) and other unknown health effects is also a concern.
There is research that supports the theory that one's education is deepened by incorporating related physical activity. For example, it is one thing to see how to change a tire, but to actually do it it brings about a deeper understanding. A middle ground can be changing a tire virtually as opposed to walking out to the parking lot and risking injury or damage to tools or vehicles.
According to Lindgren, et al, literature "supports engaging the body in learning activities... how people think and reason about the world is deeply connected to sensorimotor system and the body's interaction with he physical environment" (page 5). Cognition is defined as the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses. A truer grasp of concepts can be ascertained by a better experience that utilizes more of our senses.
References
Lindgren, R., Tscholl, M., Wang, S., & Johnson, E. (2016). Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Computers & Education, 95, 174-187. doi:10.1016/j.compedu.2016.01.001
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